FAQs
Commands, gotchas, and the things that trip people up
Commands
/discordsync [server id]commandForce an immediate resync for a player, defaulting to yourself if no ID is given.
Restricted to whichever group is granted the command.discordsync ACE.
Notes
A player only gets a discord: identifier if they had the Discord desktop client running
while connecting. If it's missing, Config.DefaultGroup is applied instead — ask them to
open Discord before joining and reconnect.
Online players are re-checked every Config.SyncInterval minutes, not instantly. Lower the
interval, wait for the next sync, or run /discordsync to force one immediately.
This is handled automatically — Discord's API rate limits are retried using the
retry_after value Discord returns, up to a few attempts.
Open an issue on GitHub.